Monday, 27 January 2014
Winter War (Reading version update!)
Thursday, 2 January 2014
New Years resolutions
Wednesday, 11 December 2013
NZ Scene too competitive?
http://kiwihammer.co.nz/the-nz-warhammer-scene-hopes-and-dreams-for-2014/
And that (finally) is the thing I’m getting to, there are always plenty of players who don’t care less about winning tournaments, instead I want to have as many tactically challenging (and fun) games as possible, I don’t want to stomp my opponent into the ground 20-0 I want it to be tight, back and forth and require me to really think about what I’m doing if I’m going to win a game. That is the mindset that you want to encourage to get away from WAAC play, sure I could push my daemons forwards and win on the back of army power, but what does that do for me? “nothing” is the answer I come to, so I’ll go back to my TK, WE or O&G (though less so, current meta and all that) which all make me feel like I’m working for my win rather than knowing from deployment what the outcome will be.
Thursday, 5 December 2013
The Daemons March Onwards
- Stormlords – 2400 pts, small comp restrictions (5 games 3:2)
- The Maul – 2999 no comp but encouraged to play non netlist builds (5 games 4:1)
- Winter War – 2250 no comp (3 games 2:1)
- DoC – wall of nurgle list against which I played it wrong and got smashed 0-20. Learnt a fair amount but was always going to be a struggle to win.
- HE – BoWD dragon prince bus, double phoenix & support. Made a couple of mistakes but all went wrong when a stupid wood caused a chunk of my armies advance to stall and I couldn’t get across the board to his easy points allowing the bus to clean me up.
- Doubles game of Slannesh DoC & WE vs O&G & WoC – fully blame my doubles partner for this ;-) Was a close game which was decided when we neglected to remember to use his annoyance of netlings in a challenge and got his TMA killed to lose the game by his cost (facepalm).
- WoC – Diced myself out of it, Hellcannon killed LoC who flubbed with eternal blade over 4 rounds of combat (did 1 wound to hellcannon). Small loss by value of the LoC!
- O&G x 3
- Brets x 2
- DE x 2
- Dwarfs
- WoC
Bloodletters currently feel like the poor man’s choice because of the points cost. If they were 12/13 pts a model then they’d be about right but the combo of losing their S5 and going up in points with the only bonus being the rather worthless scaly skin 6+ makes them the big loser as they die as easily as daemonettes but don’t have the volume of attacks to make S4 work and lack the speed to reliably bring their S5 to bear.
Monday, 16 September 2013
Battlecult stormlords review
Game 1 – Andy Parker DE So my first ever game with daemons and it’s versus a bit of a mixed DE list, interesting change with the lvl 4 on peg, who I assume had the pendant, never tried to find out. Cauldron, 2x hydras, chariot, big corsair block, small witch elves, couple of units of shades and some xbow units, a unit of dark riders and harpies (or two). Andy pushed his dark riders forwards slightly turn 1 which offered the plague drones an 11” charge in T1, he swithered fleeing but chose to stand and shoot which basically cost him the game, one 11” charge later the drones were munching away behind his army from then onwards and got a mage and some xbows to add to the dark riders. Other than that we were both a bit cagey the beasts went straight up the middle after whatever they could find killing the chariot and the witch elves. Cannon took 1 hydra out but other one I tried tzeench magic on but the 3+ regen was a mistake as it made it into the PB unit with a few wounds left and I struggled to kill it. Ended 13-7
Game 2 – Bryan O&G Standard netlist but with less trolls and a block of Black Orcs, blood and glory scenario for 500 extra vps. I was more than a touch lucky in this game, Reign of chaos killed 2 rock lobbas and a mangler on the turn I expected them to kill the lord of change (which would have broken my fortitude as T1 I lost my bsb to a miscast), lord of change then lived a charmed life and survived being foot of gorked twice and a doom diver to the head. I tested 5 beasts vs 6 trolls, beasts win only taking a couple of wounds in the process. Nurgle block & khorne chariot smashed the black orcs. Final turn of game 4 screamers charged his general (on 2 wounds) and managed to kill him for the fortitude and a 800pts swing which made it 20-0, could easily have been 1800vps diff if my general died and his survived!
Game 3 – Paul Eacock DoC, Watchtower with a hill for 500vps. Papa, Epidemus, 2x3 flies, 6 beasts, PB block with Bsb, cannon. Basically my list with less of the experimental chaff and a GUO. Papa miscast and went into the warp T1 but despite that I still managed to lose the game! Tried 5 beasts vs 3 flies, beasts take them out in 1-2 rounds for a couple of wounds. But I let the nurgle tally build up and it cost me, also reign of chaos took our ward saves from 4+ to none over a couple of turns for some really weird occurrences! Paul just played the army better than me despite his early setback and cleared stuff up. Chicken died to 3 flies when he had no ward save. We did 3 flies with death heads vs 3 with poison, I lost all 3 and he took 1 wound but poison didn’t really do much was just dice and a bad crumble role. Lost 0-20 and was tabled.
Game 4 – Rob Hall HE Blood and glory for 500vps 2xphoenix, dragon prince bus with prince, phoenix guard, bsb, high arch mage, 2x archers and 3 x reavers. 2 Phoenix in your face T1 are scary! Both 20” forwards and facing the cannon for T2 charge. Double 1’d my first magic phase and lost the harpy screen plus a few wounds elsewhere but the issue was no magic for the phoenix, did bolt 1 for 2 wounds and cannoned off the other but the burning chariot did nothing to the wounded one over 2 turns which cost me a lot of movement. Beasts of nurgle missed a couple of charges and got stuck in a stupid wood and failed the test in a critical turn which meant I didn’t get to his archers. Chicken nearly pulled the game back in the final turn when combo fighting a phoenix guard block in the flank and archers in front. Killed 8 archers to win combat and PG with mage & bsb (sent to back) testing on a 9, passed with a 9 (sqeeky bum time!). Wouldn’t have deserved to get back into the game but again much closer than 1-19 score suggested. DP bus was BoWD and killed most of my stuff, was a bit unfortunate that a fiery convocation took off half my PB block when set up for flank charge into the DPs so I couldn’t commit. But I made some movement errors and cost myself several pts as a result.
Game 5 – Ross DE Pendant Dragon, peg bsb, 2xlvl 2s corsair block, xbows, 2 x hydras (maybe just 1) and cold one bus. We set about smashing each other to bits in this one and was great fun, played it far more aggressively than v sandy G1 and it almost paid off, barring the beasts totally fluffing against the cold ones I’d probably have won big. Beasts did zero wounds and got ground out vs cold ones, ASF banner on unit but still way off averages but don’t think I got a single beast with more than 3 attacks across 3 rounds of combat. Metal magic killed the dragon but pendant guy had 2++ flaming so I couldn’t touch him, bsb also survived due to my not targeting him when I could have as didn’t have any protective kit. Other than that we basically killed most of each others armies. I did combo charge the corsairs with the PBs in the front and the chicken in the flank and killed about 20 guys in a single round for 3 wounds back. PBs then killed the CO bus after breaking from combat they ran them down in the final turn. Final game I played a lot more aggressively and think it helped me a lot.
Overall looking at the list I had about 300pts that did nothing all event, so could easily optimise the list further and it would be much better but less variety. The volume of magic didn’t really achieve much for me, the chicken seldom cast much and rarely more than 2 dice as tried to keep gateway off him. Metal did nothing the first 4 games but was great in the last and death wasn’t worth much as generally need 3 dice to try the snipe and that takes away from the rest of the phase. For the event I went 3-2 but my losses were massive and my wins were small (well 2 of them) so I ended up in 20th.
Playing again I might switch to 3x Blue fire (or 2 & gateway), lvl 1 metal, lvl 1 death (spells too good not to have at least 1 level). So LoC could become a lvl 2-3 and still do fine, spells I want cast on an 8 generally so 2 dice is still cast most of the time. Never got any benefit out of treason and only 1 time glean achieved anything was to take gateway off the paul's horror block as at 18" I was generally not wanting the chicken to be in danger of getting charged so couldn't cast it very often.
The other big failure was the burning chariot, I didn't have great luck with the artillery dice misfiring several times but overall it didn't do enough to justify its points (a second cannon would have been better in every occasion but I'm still assuming that will get comped out). Only moving 10" meant it couldn't get away from threats.
LoC lvl 3 (Tzeentch)
Tzeentch Herald lvl 1 (Metal)
Nurgle BSB, lvl 1 (Death)
11 Horrors
10 horrors
24 PBs - FC, Swiftness
5 beasts
2x3 screamers
5 furies
2x3 drones - Poison
Cannon
Obviously doesn’t work with scenarios as only fortitude 4 and 2 of those in the potentially easy to kill LoC but pretty easy to move some points around for standards on the 2 horror units. Screamers were really helpful chaff and that was with me forgetting about the slashing attack all event too, so 2x3 should do even better and 2x3 drones are also great anti chaff units that can threaten flanks, kill shooters and generally be annoying.
Monday, 26 August 2013
A long time coming
Monday, 8 April 2013
Army Painting
Tuesday, 26 March 2013
It's been a while
1. Having a kid
2. Moving house/city/transferring job
Reckon that's a detailed enough description, now back to the important stuff of Toy soldiers!
My desire to own/paint every army for WFB is still the same as ever, I want's em. Currently on the chopping block are the Bretonnians. I'd done a bunch of work adding units to some other armies and branched out for a bit but then got bored so started on the Brets. I've now got most of the army well under progress and hopefully will get it churned out first half of the year. Also added a bunch of units to my TK army and will be running them out at a tournament soon so need to finish a few more off just for completeness as soon I'll have every unit out of the book available and in pretty decent numbers too.
Malifaux - totally gone on the back burner, I still love the game and the models but lack any opponents with my move of location, no bad thing but I do still have a heap of models to get painted up.
Warmachine - Again back burnered, though in all honesty it was never really much further forward than this!
40k - Eldar are grinding along slowly in the background, hit a bit of wall with them too so they've not come out the box in the new house but I do have a solid start to a force with standard HQ & Troops choices available.
Other thing I'm doing is a commission infinity army/team/crew/squad as someone asked nicely with a pretty please! Really nice models with a great amount of detail though it's quite fine so could be easily clogged.
Wednesday, 21 November 2012

Game 1: Dale – Tomb Kings (Battleline)
Dale is a clubmate of mine so slightly frustrating to draw him but I didn’t think it was worth swapping as the field had a fair few ELG players there. Dale runs a pretty solid TK list and had used the special characters slot as an excuse to get the grand hierophant into his list. He was backed up by a couple of light mages 3 sphinx and a heap of infantry plus a tomb king. It’s an interesting list and having seen it on the table I’m now dying to paint up some more bits for my TK to allow me to play with something similar! No chariots and no snakes was the big difference plus a skelly deathstar. Overall it looks like it would struggle in the current game with very little to punch through armour but that largely doesn’t matter against me.
We’d played a month or so back as one of my practice games but at 1999pts where the Orcs ran over the top of his TK with little effort, so I was hopeful going into it. Unfortunately I made the mistake of letting him get his necrosphinx into by savage orcs T1, he promptly beat them in combat by landing 4 killing blows on the lord (I stopped the WS10 but not the killing blow on a 5+ spell). With my general dead the trolls went stupid the rest of the game and after killing the necrosphinx my savage orcs spectacularly failed a terror test from another sphinx charge and ran away... Oh dear. All the time the casket was killing my artillery and the wolf riders failed to take it out, I should have sent the wyvern in instead but he was off hunting the heirotitan, which he killed but got stuck on a sphinx after than and eventually died. I was down about 500-600pts T6 so just threw everything into combat in the hope of getting lucky. I didn’t and the savage orcs died horribly and got run down making it a 1-20 loss.

Game 2: Paul – Ogres (meeting engagement)
Paul hadn’t played warhammer for a year or so and let me know he was a bit rusty. That said he was playing ogres so I still had to be a bit careful. Army was a big unit of ironguts, big unit of bulls, 8 leadbelchers and a thundertusk (ice one if that’s the right name) and an ironblaster. There was a tyrant, slaughtermaster and bsb who because the bulls didn’t turn up all ended up in the ironguts. This lead to a game of his deathstar killing my army, my deathstar killing his! It ended up my night gobbos, savage orcs and the wyvern (less rider) on his side of the board and his ironguts & characters on my side each having butchered everyting else. Because of the wyvern not giving up it’s points I got an 11-9 win. Skills! Great fun game of just mashing everyting into each other, not very cerebral but jolly good fun.

O&G don’t like ethereal very much and Calum had 3 spirit hosts. This is partly what did me in, I forgot they were move 6 and let him get what I thought was a very long charge but turned out to be not that far into my trolls. In addition I’d positioned my wyvern badly so it couldn’t fly in to help out with one of my rare magic weapons. As a result the trolls did nothing all game, though they did eventually crumble the host through static res once I remembered 3 wide gave me 2 ranks. The wyvern did do miracles in surviving till T6 fighting black knights and warding up lots of killing blows but got screamed to death by the terrorgeist which despite the base size my artillery didn’t ever hit. Other than that everything got into big fights and had fun but the vampire lord was basically a 1 man wrecking crew vs my savage orcs when he pulled out his sword of anti heroes and went 8S8 attacks with red fury for another 8 more or there abouts. Combined with 3 vargheists and a varghulf that did a lot of wounds and I needed snake eyes to survive, I didn’t. But I did butcher the vargheists and vargulf so not all bad. Orc magic was doing nasty things sniping out all his necromancers with ‘eadbutt so I had some fun with that but knew it was never going to be enough. Overall though once the Vamp killed the savage orcs it was game over and I went down 1-20 again.

I really enjoyed playing with the army, it was massively frustrating at times but still enjoyable. Playing Dale did make me realise how much I miss my TK and I think there are some other builds out there to be found for them but the O&G are also up there as a really fun army to play. Particularly enjoyed not being very magic reliant, often I was casting spells ‘just because’ but didn’t rely upon them at all which felt good for the army design. I have no idea what place I came in the end, I didn’t bother checking but with 13/60bps it wasn’t going to be very high!
On the painting side I wasn’t in the top 2 for best army, those going to Neil Peckett’s Skaven (2nd place) and Richard Payne’s Ogres (1st). This was Richard’s first tournament and he was a well deserved winner, I’d seen the army developing on Twitter and knew it was going to be really well received, technically I think his skin was the weakest part of the paintjob but he’d done enough with the rest of it to make the overall look carry it off regardless.
As a side note the tourney was a great success raising £1700 for charity from the 48 gamers & sundry watchers who were present, which nicely average out at about £35 a head, who says the Scottish are stingy? It’s likely that this will be my last tournament in Scotland as I’m hopeful that I’ll be moving down to Bath relatively early next year and with Ruari now a couple of months old it’s unlikely I’ll be going to any events down there in the near future, so I’ve bowed out of the tourney scene pretty much replicating my early results, but as much as I may feel like a total chump there were a few highlights to be found in the middle of that period.
What’s next for me? Well with a fair win I’m hoping to be moved house early next year and that should allow me to get settled back into painting in my spare time around playing with my son, so the Eldar project which has kicked off should continue and after that we’ll see what most takes my fancy from the many options I’ve been working on. I’m up against it a little in terms of achieving my 366 models in 366 days this year but I’m hoping I can put in a burst at some point to get me over the hump, currently I’m 9 models behind the run rate so need to pull my finger out as December is seldom a good month to get much done.



