Tuesday, 20 May 2014
Duke it out!
Dragon Lord, 4++ ward, charmed shield, spear
Eagle BSB 4++ HA, shield, spear
Lvl 2 Fire, ruby ring, dispel scroll
20 Glade Guard, Std, Muso, trueflight arrows
5 Glade Riders, Muso, Hagbane
5 Glade Riders, Hagbane
9 Wardancers
10 Waywatchers
Treeman
I’d not really considered it in advance but it’s only 3 drops plus characters which doesn’t really help the 20 glade guard out much, they become a really obvious target to aim for as a soft squishy unit of shooters. But the unit is 20 of Skarlocks archers so I really wanted to field them as a single unit because the way it looks is cool!
Round 1
First off I got a doozy of a matchup against HE.
Alariell, her banner on BSB, lvl 1 fire all in 25+ White lions with ‘that banner’. Backed up by 4 RBTs, 2x15 archers, 2x5 reavers and 2 eagles
Kinda felt like I was being punished! But that said I suspect my army was possibly better off than the netlist WE list against this as I was able to get over the table and smash up his weaker units with the dragon and BSB. I killed everything but the WL deathstar but sadly lost everything but the dragon (lord dead), BSB and 1 unit of glade riders. Overall lost by around 400pts so was pretty happy with how it went. 1,000+ pts in a single unit at 2000pts w/l/d event makes it rather difficult to pull out a win when the deathstar has a 2++ against 90% of the attacks in your army!
Round 2
To make up for that next round I got to play a daemon player who won their first game, the joys of being the smallest loser of the first round… This was a bit of the standard build and a bit of different stuff in the characters.
Lvl 1 slannesh general, nurgle BSB, 2 tz heralds (tz & metal), 2x10 horrors, 25ish PBs, 5 BoN, 2x1 BoN, 3 fiends, 5 furies, Cannon
Basically I couldn’t deal with the 5 beasts, What I should have done is made my wood a stupid wood and put it in the way in front of my army to force his movement to end in it if he just marched up twice, but I didn’t think of that so the beasts ran at me, my dragon ran at his horrors and I charged and killed them then he did the same to the rest of my army. My dragon then got pinned by a single BoN before ultimately getting charged by the cannon and broken from combat to run off the table.
I was left with 5 WW at the end of the game and only killed his tzeentch stuff, a beast and the furies. A big loss but one that was largely of my own making, that said if I’d sat back and played it tight he’d have just cannoned off my dragon and treeman to win anyway so might as well try throwing it all forwards.
Round 3
I was on 2nd bottom table and rewarded with a dwarf army with 2 OGs but no cannons or GTs.
Lord on shieldbearers 5++ dunno what else, runelord 4+ steal a PD, BSB 5++ vs shooting in 6” and stubborn, 30ish GW warriors, 15 xbows, 20 hammerers, Gyrobomber, 2x organ guns.
From what I’d discovered the last couple of games I just sat so I could shoot off 1 OG at a time and the whole army attacked it & the Gyrobomber T1, I failed to kill either but his return fire was through my strategically placed citadel wood and bomber wasn’t in range to fly over anything. Next turn I shot both off (ambushing poison shots are great) turn after I got the 2nd OG and then surrounded his 3 blocks.
Being nice I committed to killing his GW warriors (and I’ve just realised I played them as S6 vs my dragon all combat thinking they were longbeards… He had only played 6 games ever so I was basically calling all the stats for combat so my own fault). Regardless I beat the block up killing them all and got to treewhack a BSB to death too, which was fun! Shooting dealt with the 20 hammerers and the 15 quarellers easily enough so it was only the 2 lords (runelord and dwarf lord) left on the table round 6. Dragon ate the runelord and the dwarf lord took 4 wounds from shooting (flaming sword on waywatchers was awesome!) and to end the game he suicide charged the lord into my wardancers who went killing blow and chopped his head off.
Great guy to play as kept his head up and was a gent throughout despite being utterly out of the game from early on. Having only played so few games before he’d never come across my style of list and it just does horrible things to a static army as I get to choose who fights when and where and there is very little he could do about it.
Overall had a great day play, 3 enjoyable games despite my feeling 2 of them I was really up against it and the third was a bit too easy. I do wonder if this will be a common occurrence for the WE, but will have to wait and see.
One thing I can say is playing the build I had was a whole lot of fun, having been heavily into the TK for the past while I'd forgotten just how enjoyable it is to throw a big dragon 20" forwards and say 'deal with that', in all 3 of my games the dragon was never really much at risk, flubbed and ran off the table vs the DoC and almost chopped up by the dwarfs (but I chose to go into that combat without really needing to). Sure there will be games where someone just goes 'take it off' with a cannon but most of the time it's great fun to play with.
Next event is 2,999pts and I'm now going to take the WE again, still don't plan on buying any of the new units for the army yet, as there are plenty of the old ones which I still need to try out to see how they work first.
Monday, 12 May 2014
Army Book Design
So over the past year or so we’ve had a slew of army books released, going back to Feb/March last year you have Warriors, Daemons, High Elves, Lizardmen, Dark Elves, Dwarfs and Wood Elves. Wow that’s almost half of the armies have been updated in a year, first off Great going GW, truly fantastic achievement to turn out so much work so quickly, secondly great work GW as they’ve not overly suffered from horrendous power creep and unbalancing the game (unlike prior editions).
Monday, 27 January 2014
Winter War (Reading version update!)
Thursday, 2 January 2014
New Years resolutions
Wednesday, 11 December 2013
NZ Scene too competitive?
http://kiwihammer.co.nz/the-nz-warhammer-scene-hopes-and-dreams-for-2014/
And that (finally) is the thing I’m getting to, there are always plenty of players who don’t care less about winning tournaments, instead I want to have as many tactically challenging (and fun) games as possible, I don’t want to stomp my opponent into the ground 20-0 I want it to be tight, back and forth and require me to really think about what I’m doing if I’m going to win a game. That is the mindset that you want to encourage to get away from WAAC play, sure I could push my daemons forwards and win on the back of army power, but what does that do for me? “nothing” is the answer I come to, so I’ll go back to my TK, WE or O&G (though less so, current meta and all that) which all make me feel like I’m working for my win rather than knowing from deployment what the outcome will be.
Thursday, 5 December 2013
The Daemons March Onwards
- Stormlords – 2400 pts, small comp restrictions (5 games 3:2)
- The Maul – 2999 no comp but encouraged to play non netlist builds (5 games 4:1)
- Winter War – 2250 no comp (3 games 2:1)
- DoC – wall of nurgle list against which I played it wrong and got smashed 0-20. Learnt a fair amount but was always going to be a struggle to win.
- HE – BoWD dragon prince bus, double phoenix & support. Made a couple of mistakes but all went wrong when a stupid wood caused a chunk of my armies advance to stall and I couldn’t get across the board to his easy points allowing the bus to clean me up.
- Doubles game of Slannesh DoC & WE vs O&G & WoC – fully blame my doubles partner for this ;-) Was a close game which was decided when we neglected to remember to use his annoyance of netlings in a challenge and got his TMA killed to lose the game by his cost (facepalm).
- WoC – Diced myself out of it, Hellcannon killed LoC who flubbed with eternal blade over 4 rounds of combat (did 1 wound to hellcannon). Small loss by value of the LoC!
- O&G x 3
- Brets x 2
- DE x 2
- Dwarfs
- WoC
Bloodletters currently feel like the poor man’s choice because of the points cost. If they were 12/13 pts a model then they’d be about right but the combo of losing their S5 and going up in points with the only bonus being the rather worthless scaly skin 6+ makes them the big loser as they die as easily as daemonettes but don’t have the volume of attacks to make S4 work and lack the speed to reliably bring their S5 to bear.
Monday, 16 September 2013
Battlecult stormlords review
Game 1 – Andy Parker DE So my first ever game with daemons and it’s versus a bit of a mixed DE list, interesting change with the lvl 4 on peg, who I assume had the pendant, never tried to find out. Cauldron, 2x hydras, chariot, big corsair block, small witch elves, couple of units of shades and some xbow units, a unit of dark riders and harpies (or two). Andy pushed his dark riders forwards slightly turn 1 which offered the plague drones an 11” charge in T1, he swithered fleeing but chose to stand and shoot which basically cost him the game, one 11” charge later the drones were munching away behind his army from then onwards and got a mage and some xbows to add to the dark riders. Other than that we were both a bit cagey the beasts went straight up the middle after whatever they could find killing the chariot and the witch elves. Cannon took 1 hydra out but other one I tried tzeench magic on but the 3+ regen was a mistake as it made it into the PB unit with a few wounds left and I struggled to kill it. Ended 13-7
Game 2 – Bryan O&G Standard netlist but with less trolls and a block of Black Orcs, blood and glory scenario for 500 extra vps. I was more than a touch lucky in this game, Reign of chaos killed 2 rock lobbas and a mangler on the turn I expected them to kill the lord of change (which would have broken my fortitude as T1 I lost my bsb to a miscast), lord of change then lived a charmed life and survived being foot of gorked twice and a doom diver to the head. I tested 5 beasts vs 6 trolls, beasts win only taking a couple of wounds in the process. Nurgle block & khorne chariot smashed the black orcs. Final turn of game 4 screamers charged his general (on 2 wounds) and managed to kill him for the fortitude and a 800pts swing which made it 20-0, could easily have been 1800vps diff if my general died and his survived!
Game 3 – Paul Eacock DoC, Watchtower with a hill for 500vps. Papa, Epidemus, 2x3 flies, 6 beasts, PB block with Bsb, cannon. Basically my list with less of the experimental chaff and a GUO. Papa miscast and went into the warp T1 but despite that I still managed to lose the game! Tried 5 beasts vs 3 flies, beasts take them out in 1-2 rounds for a couple of wounds. But I let the nurgle tally build up and it cost me, also reign of chaos took our ward saves from 4+ to none over a couple of turns for some really weird occurrences! Paul just played the army better than me despite his early setback and cleared stuff up. Chicken died to 3 flies when he had no ward save. We did 3 flies with death heads vs 3 with poison, I lost all 3 and he took 1 wound but poison didn’t really do much was just dice and a bad crumble role. Lost 0-20 and was tabled.
Game 4 – Rob Hall HE Blood and glory for 500vps 2xphoenix, dragon prince bus with prince, phoenix guard, bsb, high arch mage, 2x archers and 3 x reavers. 2 Phoenix in your face T1 are scary! Both 20” forwards and facing the cannon for T2 charge. Double 1’d my first magic phase and lost the harpy screen plus a few wounds elsewhere but the issue was no magic for the phoenix, did bolt 1 for 2 wounds and cannoned off the other but the burning chariot did nothing to the wounded one over 2 turns which cost me a lot of movement. Beasts of nurgle missed a couple of charges and got stuck in a stupid wood and failed the test in a critical turn which meant I didn’t get to his archers. Chicken nearly pulled the game back in the final turn when combo fighting a phoenix guard block in the flank and archers in front. Killed 8 archers to win combat and PG with mage & bsb (sent to back) testing on a 9, passed with a 9 (sqeeky bum time!). Wouldn’t have deserved to get back into the game but again much closer than 1-19 score suggested. DP bus was BoWD and killed most of my stuff, was a bit unfortunate that a fiery convocation took off half my PB block when set up for flank charge into the DPs so I couldn’t commit. But I made some movement errors and cost myself several pts as a result.
Game 5 – Ross DE Pendant Dragon, peg bsb, 2xlvl 2s corsair block, xbows, 2 x hydras (maybe just 1) and cold one bus. We set about smashing each other to bits in this one and was great fun, played it far more aggressively than v sandy G1 and it almost paid off, barring the beasts totally fluffing against the cold ones I’d probably have won big. Beasts did zero wounds and got ground out vs cold ones, ASF banner on unit but still way off averages but don’t think I got a single beast with more than 3 attacks across 3 rounds of combat. Metal magic killed the dragon but pendant guy had 2++ flaming so I couldn’t touch him, bsb also survived due to my not targeting him when I could have as didn’t have any protective kit. Other than that we basically killed most of each others armies. I did combo charge the corsairs with the PBs in the front and the chicken in the flank and killed about 20 guys in a single round for 3 wounds back. PBs then killed the CO bus after breaking from combat they ran them down in the final turn. Final game I played a lot more aggressively and think it helped me a lot.
Overall looking at the list I had about 300pts that did nothing all event, so could easily optimise the list further and it would be much better but less variety. The volume of magic didn’t really achieve much for me, the chicken seldom cast much and rarely more than 2 dice as tried to keep gateway off him. Metal did nothing the first 4 games but was great in the last and death wasn’t worth much as generally need 3 dice to try the snipe and that takes away from the rest of the phase. For the event I went 3-2 but my losses were massive and my wins were small (well 2 of them) so I ended up in 20th.
Playing again I might switch to 3x Blue fire (or 2 & gateway), lvl 1 metal, lvl 1 death (spells too good not to have at least 1 level). So LoC could become a lvl 2-3 and still do fine, spells I want cast on an 8 generally so 2 dice is still cast most of the time. Never got any benefit out of treason and only 1 time glean achieved anything was to take gateway off the paul's horror block as at 18" I was generally not wanting the chicken to be in danger of getting charged so couldn't cast it very often.
The other big failure was the burning chariot, I didn't have great luck with the artillery dice misfiring several times but overall it didn't do enough to justify its points (a second cannon would have been better in every occasion but I'm still assuming that will get comped out). Only moving 10" meant it couldn't get away from threats.
LoC lvl 3 (Tzeentch)
Tzeentch Herald lvl 1 (Metal)
Nurgle BSB, lvl 1 (Death)
11 Horrors
10 horrors
24 PBs - FC, Swiftness
5 beasts
2x3 screamers
5 furies
2x3 drones - Poison
Cannon
Obviously doesn’t work with scenarios as only fortitude 4 and 2 of those in the potentially easy to kill LoC but pretty easy to move some points around for standards on the 2 horror units. Screamers were really helpful chaff and that was with me forgetting about the slashing attack all event too, so 2x3 should do even better and 2x3 drones are also great anti chaff units that can threaten flanks, kill shooters and generally be annoying.
Monday, 26 August 2013
A long time coming
Monday, 8 April 2013
Army Painting
Tuesday, 26 March 2013
It's been a while
1. Having a kid
2. Moving house/city/transferring job
Reckon that's a detailed enough description, now back to the important stuff of Toy soldiers!
My desire to own/paint every army for WFB is still the same as ever, I want's em. Currently on the chopping block are the Bretonnians. I'd done a bunch of work adding units to some other armies and branched out for a bit but then got bored so started on the Brets. I've now got most of the army well under progress and hopefully will get it churned out first half of the year. Also added a bunch of units to my TK army and will be running them out at a tournament soon so need to finish a few more off just for completeness as soon I'll have every unit out of the book available and in pretty decent numbers too.
Malifaux - totally gone on the back burner, I still love the game and the models but lack any opponents with my move of location, no bad thing but I do still have a heap of models to get painted up.
Warmachine - Again back burnered, though in all honesty it was never really much further forward than this!
40k - Eldar are grinding along slowly in the background, hit a bit of wall with them too so they've not come out the box in the new house but I do have a solid start to a force with standard HQ & Troops choices available.
Other thing I'm doing is a commission infinity army/team/crew/squad as someone asked nicely with a pretty please! Really nice models with a great amount of detail though it's quite fine so could be easily clogged.