http://kiwihammer.co.nz/the-nz-warhammer-scene-hopes-and-dreams-for-2014/
Ways in which to remove the WAAC mentality?
1. Remove any form of rankings (It's a way of people
measuring how 'good' they are, it promotes the mindset of if I finish higher
I'm a better player)
2. Hugely incentivise soft scores (really just moving the
goal posts as winners are not pure hardcore gamers but gamers who can paint and
not be an asshat at the table)
3. Heavy comp on netlist builds (again more a case of moving
the goalposts as people tend to build the best list under a comp pack)
4. Change human nature (by design/genetics we are
competitive, some people are able to put that to one side for things that are
'just a bit of fun' others aren't so regardless of the challenge/activity they
will try to 'win' at it because the act of being better at something is the
reward.
5. Use scenarios (again shifting goalposts but if you need
blocks of infantry to capture stuff then it forces people to use more rounded
lists)
6. Wait for the majority of current players to get a bit
older and have kids (having gone through this recently myself it's amazing how
many people simply enjoy a weekend away playing toy soldiers and getting a good
nights sleep regardless of what happens on the table!)
Ultimately there is no way you can stop people from wanting
to win. The challenge is how many people
from a given scene become focussed on it.
And actually the issue is not the desire to win itself but the behaviours
it drives from people. As you've noted
there are players in the scene who are taking unique or different lists and
doing well, encouraging people to look at what they've done and learn those
lessons is always good. Ultimately your
real problem is dull netlisting (or more specifically dull power build
netlisting).
As mentioned the UK scene and the netlisting issue it's
probably worth touching on this, Raf responded in the comments about how the UK has diversified a
lot in terms of allowing a lot of different comp packs in which helps mix
things up. Even putting that to one side
the real question is how much of an issue is rampant netlisting? Well the obvious place to look is the WoC and
DoC lists, in reality that is what people are talking about when they go on
about this. From Sept onwards we've seen
a surge in the volume of daemons players, reason being twofold:
1. It takes a while for people to get their new armies
painted up and what used to be the power build is now crap with daemons.
2. The German ETC list, suddenly everyone realised that the
internet was wrong and there was real power in the daemons book still.
Now with that in mind what have we seen occur with daemons,
are the lists all the same? Having
looked at them, I'd say no-ish. There are a few people who have adopted the
wall of nurle as it was the early 'power build', but the more it's played the
more people have got their heads round it.
Sadly it's main weakness is getting purple sunned off the board so
encourages that old favourite of death magic but plenty of people are now
rocking that out so the list becomes one of those which is unlikely to win many
events as sooner or later you'll hit that large purple sun through your army
and lose the game without much effort. So yes the list will be about and wreck
a few players weekend but it won't be winning many events. (a problem)
Then there are the lists which have sprung up since Russ
started smashing the world. As it
happens I'm also playing a nigh identical list so I'm well placed to comment on
it. I started painting mine back in May so would claim it's in no way been
influenced by Russ and arrived at independently based upon my own
considerations but who knows when I first saw it and how it impacted me. That list is the speed daemons.
The list has 7
flying/hovering units and basically one unit which doesn't have a 20"
threat range (PB block). The list is
hugely flexible due to it's movement and survivability in combination thus very
powerful, but doesn't have quite the same negative play experience the nurgle
wall so is generally better considered.
It also requires better play to do well consistently which is why Russ
has been crushing people with it but few others have had consistent success.
But I’ve played with all sorts of daemons list, not used
GUO, crushers or slannesh chariots (all flavours) but otherwise think I’ve used
everything in the book and the unusual thing is, it’s all really good. The play style doesn’t flex that much between
builds so I can see how it feels a bit samey to opponents but daemons are just
flat out good because they are so reliable.
Warriors are a bit different, they had the netlist developed
after about a day of the book being out, they’re a classic example of a dull
and very obvious build being popular because it’s incredibly simple to
play. As the book ages though they’re
going to drop off in exactly the same way the Ogres did, once you know how to
beat that build it just becomes a boring game as you have to do the same process
each time or it runs over the top of you.
Hopefully once enough people learn that process the builds will start to
switch up and we can all move onto finding more enjoyment in the book.
For myself I’ve played 3 tourneys with Daemons and I’m
pretty bored of them, there is pretty much no challenge to them, they just do
well at whatever they do and have the ability to press home an advantage pretty
easily. I’d much rather play a game
which is a challenge.
And that (finally) is the thing I’m getting to, there are always plenty of players who don’t care less about winning tournaments, instead I want to have as many tactically challenging (and fun) games as possible, I don’t want to stomp my opponent into the ground 20-0 I want it to be tight, back and forth and require me to really think about what I’m doing if I’m going to win a game. That is the mindset that you want to encourage to get away from WAAC play, sure I could push my daemons forwards and win on the back of army power, but what does that do for me? “nothing” is the answer I come to, so I’ll go back to my TK, WE or O&G (though less so, current meta and all that) which all make me feel like I’m working for my win rather than knowing from deployment what the outcome will be.